Multiplayer Progress
Quack-a-doodle-Boom » Devlog
Good news: a lot of the multiplayer is working! The following aspects have been successfully synchronized:
- multiplayer lobby connection protocols
- players
- guns
- blocks
- bullets
- some parts of inventory management
As our first game is being improved we are happy to see the progress.
It is no secret to anyone that adding multiplayer after a project has advanced so much is difficult. It really means changind a lot of the code. Some things that work in a single pc cannot work over the wire.
The good thing is that the learning curve smoothens up after the first slope!
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Quack-a-doodle-Boom
Multiplayer 1v1 Party Explosive Duckfight in a Fully Destructible Arena
Status | Prototype |
Authors | Jordoror, A_cherry |
Genre | Fighting, Action |
Tags | 2D, Controller, duck, Godot, Indie, Multiplayer, party-game, Pixel Art |
Languages | English |
More posts
- Version 0.2.4 with yet another weapon and more explosionsJul 20, 2024
- New version is out and... a TOURNEY is coming!Jul 16, 2024
- New Quack-a-doodle-Boom trailer is out NOW!!!!!Feb 19, 2024
- Version 0.2.2 brings a new weapon to change the pace of the matchFeb 06, 2024
- Quack version 0.2.1 brings some QOL improvements!Jan 31, 2024
- Now playable on LAN!!! The improved Quack-a-doodle-Boom v0.2!Jan 29, 2024
- Multiplayer is working!Jan 24, 2024
- [WIP] Adding network multiplayerJan 11, 2024
- Quack-a-doodle-BoomJan 08, 2024
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